the same idea i was going for earlier, but it works as intended. the sprites stay relative to their position on the stage, even at different stage sizes (such as in TurboWarp). try here at https://turbowarp.org/1122384362. click on "Advanced" at the top of the page and scroll down to "Custom Stage Size". set it to whatever, and click the flag each time you change it to see how the sprites adapt this could be used in projects to have an easier time making widescreen support via TurboWarp, but don't expect this to make things work instantly. the code for this is wayyy simpler and isn't based on aspect ratio (which is where the original went wrong)