IMPORTANT: This game is incredibly laggy (Nearly 7000 blocks are inside). The game also includes minor quanitites of strawberry sauce (the zombies like bread totally). Turbowarp link: turbowarp.org/1122386566 [Key Binds] • W/A/S/D and/or Arrow Keys: Movement. • Click/tap and hold cross-hair to shoot bullets. • Use the crosshair to direct the player. • Key [ENTER] to exit death screen. • Key [Q] to throw Molotov cocktails/grenades/flashabngs (if picked up) • Key [E] to construct a crossbow turret (Cost: 50 pts.) • Key [R] to construct an electric turret (Cost: 100 pts.) If the following are bought in shop... • Key [1] to throw knife projectiles. • Key [2] to swing with mace. • Key [3] to drop a fuse bomb. If "Debug Mode" is turned on... • Key [M] to instantly spawn 10 enemies • Key [0] to get infinite HP (press [9] to disable it while invincible) • Key [Z] to spawn 2 power-ups • Key [T] to instantly get 99,999 points (instantly get +50 points if playing)
INFO: Original date of release: Jan 25th, 2025 Scroll to bottom for changelog. CREDITS: • Engine code, design, and basically everything by @Video_Gamer_121009. • Some code and ideas inspired from @DarkTombstone. • HP bar by a tutorial from @griffpatch. • Most sound-effects and ambiences from Pixabay.com, Freesound.org, and BSlick (composer). • Harpoon throwing noise from Minecraft Version v1.6.0 Changelog (05/05/2026) ------------------------------------------------------------ - I've gone back to working on this ahh. Anyways... - Added the "Debug Mode" toggle (cheats). Keybinds are in the Key Binds excerpt above - Added new thunder textures - Electric turrets do significantly less damage (65 > 35), cost more (60 pts > 100 pts), but now stun properly so enemies can be damaged while stunned - Fixed Crossbow turrets being destroyed incorrectly (also they get damaged slower now) - New cooldown displays for abilities (knife, mace, fuse bomb) - Added the flashbang (stuns all zombies on the board for a duration of time, deals no damage) as a power-up that can be thrown with key [Q]. - Flashbangs blind the player for a duration of time as a drawback. - Added the shield! It blocks the player from zombies and slimeballs, gets Spikeballs stuck in it, and halve the damage that the player takes from explosions. - ^ Is an upgrade item bought in the open-screen shop for 650 pts. - Rocket launchers now have visual FX. - Fixed rocket launchers' rockets coming out of the launcher incorrectly - Crossbow Turret takes longer to get damaged (0.09s > 1.35s), however, its shoot interval has also been increased (from 1xBullet shoot buff to 1.5xBullet shoot buff) - Fixed Dashing Zombies not spawning (are immune to flashbangs btw, they're robots) - Grenades' explosion radius has been increased to make missing more punishing (still RNG but a bit broken considering the damage) - Added enemy spawn limit and indicator so you don't get softlocked when the clone limit is reached. - Heck ton of bug and visual bug fixes. - Fixed zombie escaping. - New flamethrower SFX and fire texure - Flamethrowers now deal more damage (dealt less than gatling guns) but can disappear before reaching the edge (no longer infinite ranged) - New gun reloading VFX (colour) for the player - New death screen and fixed VFX - Updated Instructions icon and made it a wee bit bigger - Updated some inconsistencies in the thumbnail (the old one is still a costume in the sprite). - This game was surprisingly fun to get back to, considering I haven't added anything for the last idk yearr