
yes, rico... Techniques tested this time: "Casual" movements Rubble Glows Smear colors Smear shapes Craters Impact frames Shaking My animation style's goal or premise is to spend as little time on everything as possible, only putting focus on what really needs focus. Here you can see the guy crouching down is only like 5 frames, and is only tweened enough to look good. There's a fast movement between frames 2 and 3. And yet it doesn't feel "choppy," which is what I'm going for. To combat my laziness my animation style now requires less effort and is still good; something I've dreamed of having. I can win with what I've learned.
c2a