Oh no, Hippo isn't feeling very good. It's up to you to use hippobot™ to find the problem and fix it! Most base game instructions are in the game already press R to go to the last checkpoint(the checkpoints are invisible) DEV TOOLS________________________________ These are fun to mess with. I would recommend giving them a try after you beat the game. Press" ` " to enable dev mode. press "t' to teleport hippobot™ to your mouse Press "x" to toggle between characters and full camera control, while in camera mode, use the scroll wheel to zoom in and out, and click and drag to move around you can use this to skip the beginning cutscene. Press "h' to show hitboxes for triggers, the level, and death zones and "j" to hide them LEVEL EDITOR TOOLS_________________________ Press "0" to go back to none selected press "z" to undo the last piece you placed of the selected item. Press "1" for bouncers( press up and down to change size, and click and drag to determine the distance and direction it launches you) Press "2" for grapple(press up and down to change size, and click and drag to determine the radius) Press "3" for weakplatform(press up and down to change size and left and right to change the threshold for the size it can handle before it breaks, and click to place) Press "enter" to reload all main platforms, that aren't linked to lists.
When this project reaches 150 stars, I'll make a remastered version. With arrow key and mobile support. It will be harder than you think to get those working with the engine I made. And maybe a little more content. Thanks to my mom for helping me upgrade my art Thanks to my brother for suggesting ideas for the boss stage, and my dad for scanning the papers at his work. Please remix this or make something using the engine I made and used to make this. https://scratch.mit.edu/projects/1079251429/ It would be very appreciated, as I spent a lot of work on it, for other people to use, and I would love for it to be used. It would be cool to see projects using it in the next hippo jam. Thanks for his sprites and game jam This took way too long to make. I spent a lot of January and planned to finish It in January, it was going to be a lot worse and even shorter. But the time extension changed that. Probebly my most difficult-to-make game so far. Sorry there aren't that many sounds. -Bugs Because the timing is both done with frames and wait blocks, the first cutscene goes out of sync if you don't have a good enough pc The bossfight breaks if the player never dies or respawns through the game, if you enter the bossfight and nothing is happening press R The clones when sizing the player count as the player, to other sprites and will still trigger things like death hitbox. This is why the bossfight turns the trail off. Because of the above, if you resize when you hit the grapple explanation trigger, you can trigger the checkpoint at the same time. This will soft-lock the game.