Destroy the enemies with your sword and click the red buttons to progress Figure out the rest and reach room 100 Please don't kill the friendly droids at the shops CONTROLS For PC: >Movement: W, A, S, D >Jump: Space >Auto Attack: Q >Aim: Mouse >Change Keybinds (Typing nothing will skip a rebind): E >Equip Items: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 For Mobile: IMPORTANT: Scratch cannot track multiple mouse positions at once so if you're holding down on the screen with one finger and tap a button with another, it may not register (For example holding down to aim and trying to use the movement buttons at the same time) >Movement: Tap to toggle movement in directions - Tap the circle in the middle of the big circle with 8 sections then tap somewhere else to move the movement buttons, tapping on the player will make the buttons follow the player >Jump: Tap/Hold - Tap the circle next to the button with an up arrow on it then tap somewhere else to move the jump button >Auto Attack: Tap to toggle on/off - Tap the circle next to the button with a sword on it then tap somewhere else to move the auto attack button >Aim: Tap anywhere on the screen - Your crosshair is where you point towards, its position won't get changed if you tap the movement buttons or the jump button >Equip Items: Tap the slots on the left side of the screen General: >Use Item: Click/Tap >Slash (with a weapon): Click/Tap >Lunge (with a weapon): Double Click/Tap >Swap Inventory Slots: Drag >Delete Items: Drag to the right side of the screen
Thanks to JustEnoughIdeas (Jei) for creating Randomly Generated Droids on Roblox #RGD -some music may be cut off since scratch can only save so much audio -the red box that appears when you hit a wall is the wall detection hitbox, if it is touching a wall then you won't do damage to enemies -enemies are badly optimized so they may cause some lag, especially when higher in numbers Here's some cool stats you can read while the project is loading so you know why it's taking so long to load Game -100 random rooms -10 worlds -2 bosses -42 weapons -49 items -46 enemies and droid types -Includes a scrolling camera, advanced wall collisions, 2.5d gameplay, and a lot more. Code -15642 blocks of code -67 variables (shut up) -19 lists -30 sprites -1330 costumes -Multiple months of development (mostly spent procrastinating of course)