CONTROLS: [ Arrow keys / WASD] Move and jump; hold to go higher (Arrowkeys are default) [Space / Z] Alt jump keys (Space enabled by default) [Down / S] Crouch and fast fall. [ R ] Reset. [P] Open settings in game. [ Q / E ] Toggle show scene number and player position. Controls can be changed in the settings menu! UPDATES: Slight sprite change, these are going to be reused so they will change a bit.
Since I was deciding to move to PenguinMod, I figured because of all the new blocks to play with that I'd could recode everything AGAIN in order to make it as optimized as possible. I'll be able to implement Delta Time and make it scrolling so that it's easy to make levels and mod. Use this semi-unfinished engine for your own games if you want, but just know it ain't perfect... The engine will now be called Kepler Engine. INSPIRATIONS: Celeste (Inspired the previous version and death effect) I Wanna Be The Guy/I Wanna Be The Boshy (Precision!) Super Meat Boy (Music, theme, and Warp zone) Mario World Kaizo (Layer two type moving collision) Floating Outskirts (GD level) (Tight physics) MUSIC: Title: Your Stop - The Upturned Sleep: Yume Nikki - Madotsuki's Room (Save Theme) Main: Ik - The Upturned Space: Ambiance made by Grey Hubbard (nerferd_) and vitellary from the Celeste map "Awake" Warp Zone (Unimplemented): BAD - The Upturned