Slightly advanced code for tracking clones and giving them individual IDs. Press the green flag, then wait until there are 5 squares, all saying 2 numbers. These numbers are the X coordinates and the Y coordinates of the clones. Also, to check their position in a list, click see inside (HERE ^^^), then go to variables and click the box next to the red list named 'Locations'. 1 & 2 are for clone 1, 3 & 4 are for clone 2, etc.. Press space to learn where your mouse is, for extra verification. NOTE : The clone's positions, like all things, are in the very middle of the sprite. You may have to spend some time aligning to get the exact location to match. HOW TO USE: Click 'See inside', click on the bar at the (HERE ^^^) bottom, labeled with 'Backpack'. Drag the sprite named 'Clone (Main)' into the area that pops up. To use it, drag it out of the backpack into a project that you want to use it in. HOW IT WORKS (Basically) : Each clone is identified by its costume. Then, if it has, for example, a costume number of 1, it will set line 1 and 2 of the locations list to its X and Y coordinates.
I made the code and tutorial by myself. Use this to add Tracked Clones to your games. Please credit me if you use any of my 'Basic Scripts'.