Help Icepop and Cyrel dodge obstacles as they travel through Ferrasol. ───◦°☆─── {.⋅ Controls ⋅.} ───☆°◦─── ❗️Up arrow or W to jump over obstacles ⚠️Down arrow or S to duck under hanging obstacles ❤️Collect magical energy to get more lives ⚡️Look for purple energy, it will help you collect more If you encounter any bugs, please let me know! ───◦°☆─── {.⋅ Notes ⋅.} ───☆°◦─── There are only 3 levels for each character. only 12 sprites. efficiency. also Cyrel's design is outdated cause I've changed it a bunch of times This is the fastest I've ever finished a project this big, yay Originally this was just an engine that I made on an impulse cause I started playing some runner games again. If cloud variables weren't broken, I probably wouldn't have made this and would still be working on that multiplayer game. Though if cloud variables work on turbowarp (I keep forgetting to test) then I'll go back to the multiplayer game eventually. It's going to be a little bit like splatoon and doomspire This game will make you very annoyed at the weird stuff and low-hanging objects people leave lying around. ───◦°☆─── {.⋅ Credits ⋅.} ───☆°◦─── ⚙️ I used @griffpatch_tutor's platformer tutorial a little bit (though I had to adapt some things to fit the game and scrolling) because I've only ever dealt with top-view collisions before making this. ✏️ All art & characters by me ───◦°☆─── {.⋅ Features to be Added ⋅.} ───☆°◦─── mobile controls obstacle indicator tutorial Don't bother me about these, they'll be added when I feel like making them. ───◦°☆─── {.⋅ Changelog ⋅.} ───☆°◦─── 7/1/25 - added a settings menu and an option for reduced background opacity. smaller changes before today were not recorded on the changelog 7/22/25 - added an effect for when powerups are about to run out and the third level for Icepop 7/23/25 - fixed the effects clones not deleting and exceeding the clone limit 6/13/26 - added the long-overdue 3rd level for Cyrel