Idk, I might keep working on this, maybe not though :P Click v to hide/show the variables Click space to regenerate terrain Smoothness controls the amount of flat terrain HillSmoothness controls how far up hills will go BlockSize controls the size per block HillSteepness controls the minimum jump between blocks on a hill BrightnessDif is how dark a block can get Update V0.2 - Redid terrain generation system - Added new Blocks - Added mountains - Can no longer use odd numbers (1, 3, 5, 7, ect) Update V0.3 - Added buttons for mobile - Redid code so it is more efficient - Added darkness for blocks that are too low - Added brightness variant for texture - Added sand and water Update V0.3.1 - Removed water, made map too cluttered - Made sand spawn lower Update V0.4 - Changed generation to have biomes - Biomes include desert, mountains, grassland, and rainforest - Added Trees - Changed block size range from 2 - 16 to 1 - 32 Update V0.4.1 - Redid art