MOVED TO https://scratch.mit.edu/projects/1126462087/ this is a work in progress of battle cats, so the main project will be changing a lot as i add on to the project; if you happen to decide to either heart/favorite, bear with me as i frequently change projects :) CONTROLS: here is a layout of the cat selection keybinds [Q] [W] [E] [R] [T] (for sure) [A] [S] [D] [F] [G] (maybe) basically, press any one of those keys to deploy the cat in the corresponding cat; for example, if i have tank cat in my 3rd slot, i would press [E] to deploy it. (tank cat not implemented yet - my priority after learning up smooth bars) (so far only q does anything-but the detection is in) (no mobile support-its surprisingly hard to do mouse checks on clones) TODO: (in order of urgency) 1. sprite layering (DONE) 2. smooth cooldown bars 3. cat base & enemy base costumes 4. enemies, attacking, and knockback 5. (finally) more cats 6. (maybe) cat cannon 7. zooming in/out (that's why i have an x and y variable and i've already prepared a "BIG" sprite system for off- screen sprites) 8. main menu (im probably not getting even remotely this far lol) 9. multiple levels 10. upgrades 11. bosses (this is basically a far-fetched dream list at this point) ;)
original game by PONOS (one of my favorite games ❤) the background is a free image I found online, but the cat sprites had to be drawn by me (with references)