Must play on TURBO MODE or at least 120FPS for accurate timings and smoothness. - click or space to shoot - WASD to move - keys 1-4 for different guns - For a high refresh rate experience: https://turbowarp.org/1126186655?fps=240&hqpen
I will add a bunch more stuff soon but id like some ideas!! - Inspired by @theCHAOTiC's Zombies Anniversary - Assets made by me though i need help :) Demo includes following technologies: - Near perfect collision on slopes using surface normal vectors - Basic zombie pathfinding & object avoidance - Zombie clone repulsion (zombies will not overlap with each other) - Bullet casings and magazine will bounce off walls with correct reflection angle - Vector based movement - Game engine can run on any FPS from 30 and above - Solved wait block inaccuracies using custom blocks - Solved delta time issues with player movement speed (ticking speed and friction at a fixed 30fps) - has fast-forward and slow-mo capabilities - cool recoil mechanic - zombies can strafe - perfect bullet hit detection - accurate gun angle offset to mousepointer - accurate zombie hit detection - working shotgun pellet damage calculation UPDATE LOG: a-v0.1 - added bullet piercing levels a-v0.2 - added 3 new zombie types (stalker, shade, leaper) - added a new gun (m16a4) - infinite waves a-v0.3 - added menu - loaded ammo is now saved when switching guns