You can drag the stick-men to get different outcomes Click run to start all processes Variable Explanations: Angles - Angle of Stick-man eyes to mirror Distance - How far away (in scratch move steps) The stick- man's eyes are from the mirror's midpoint. Multiply - Angle Variable * Distance Variable Avg. - Average of all Multiply Variables Thanks for using
Credits: My Physical Science teacher for Inspiration Note - Precise takes 5 times longer to trace