computer science project that i turned into a coolio game engine still by plsgivemet0es sprites by @TheMopesStudio 1 - Move Vowcer 3 - Reset Stage 4 - Open Stage Settings 5 - Toggle Cooldowns 6 - Toggle Bot 7 - Toggle Blood this game uses a different control scheme due to the requirements of the project, SO PLEASE READ TO NOT BE CONFUSED Basically this game uses a controller-like control scheme, with directional inputs and only two attack buttons, N and M. Meaning of certain controls: Neutral: No directional input (no WASD) Side: Direction Fabio is facing (A when left, D when right) Crouch: While Fabio is crouching and not in the air (S) Down: While S is pressed in the air Up: While W is pressed You might want to deactivate the ai with 6 to test out the controls and get used to it Still WASD to move N (Neutral) - Oh Nose M (Neutral) - Fireball (holdable) Side N - Punch Side M - Call Lucio Crouching + N/M - Mushroom - deal more damage and have a more powerful super but have a bigger hitbox Down Air + N/M - Ground Pound -spikes if vowcer is falling off the stage Up N/M (Air) - Double Jump Crouching Side N/M - Super -while small you grab Vowcer and throw him forward, blockable -while big you rush Vowcer down and throw him much farther, unblockable