I guess i'm kinda back, but not really. This is a physics engine i'm working on. space to shoot i believe, but hit b or a first to start aiming, then hit space.
help is appreciated. i tried to make it based off of real life gravity, but decided to use my own gravity variables. Normally gravity is like 9.7 something, but mine increases gravity * .05. I have two variables controlling movement, forward speed, and gravity. gravity is what i mentioned above, and forward speed is subtracted by deceleration of fs, which gets smaller and smaller so that it seems more realistic. This is where i'm not sure though if i should make it decelerate at a certain speed so that it doesn't look weird or not. I'm not sure.