WASD to move. I thought of the camera in my past work-in-progresses, and I came to the conclusion that the camera being locked to one player was too offsetting for the second player. Therefore I am switching to a static camera. Coding slopes was such a pain dude
Future projects will have a scrolling mechanic, but as a cutscene. I will have an option pop up when you reach an edge to scroll to the next part of the level. This keeps the sense of continuity and makes the game still feel like one big level, instead of series of small ones.