Rolling guide 1. When to Roll You will need to roll in the following situations: A. Combat Rolls When two cats fight, roll a D20 for each cat. Add their Strength modifier The higher roll wins Determine damage through the damage guide: Nat 20 (Critical Success): Attack lands no matter what and deals 5 points of damage 15-19: Deals 4 points of damage 10-14: Deals 3 points of damage 5-9: Deals 2 points of damage 2-4: Deals 1 point of damage Nat 1 (Critical Fail): Attack automatically misses and no damage is dealt to the opponent. B. Foraging Rolls Roll a D20 + Perception modifier for the cat. 15 or higher = success, roll a D4 for HP recovery. Natural 20 = 10 HP restored. Below 15 = failure, no herbs found. Natural 1 = critical fail, cat loses 1 HP. C. Special Rolls Used for exploration, scavenging, or other major events. The needed number for success depends on the situation. 2. How to Roll Inside the project is a sprite that functions as a D20, as well as a D6 and a D4, this is how it works First, it asks for the modifier type, reply with the stat you are rolling for (Strength, Agility, Perception, etc. you can say no and there will be no modifier). Next, it asks for the modifier number, enter the number from the cat’s stats. Finally, it generates the roll, where the dice will show the total of both the modifier and roll. Example roll just in case you still don’t get it: The dice asks: "Which modifier?" → You type Perception The dice asks: "What is the modifier number?" → You type 8 The dice rolls and lands on 10 Final result = 10 + 8 = 18 Since it’s above 15, the foraging is successful! Now, roll a D4 for HP recovery. Let’s say you rolled a 1. Then announce the roll result as a reply to the roleplayer. Example: "[Character Name] rolled a 18 + 1 Perception = 19. They successfully find herbs and restore 3 HP!" If rolling for multiple characters, roll separately for each. ————