Check out the studio: https://scratch.mit.edu/studios/36241397 UPDATE 7.4: * Removed the giraffe. UPDATE 7.3: * Added the giraffe. UPDATE 7.2: * Fixed the in-game list labeling KICK as "TRIPLE". UPDATE 7.1: * Changed the DOUBLE button. UPDATE 7.0: *Added KICK (Check bottom of notes) UPDATE 6.0: * Added SLAM (Thanks for the suggestion, @HenryStickmin230!) UPDATE 5.2: * Changed DOUBLE to act more accurately to the original... again. UPDATE 5.1: * Changed DOUBLE to act more accurately to the original. UPDATE 5.0: * Added DOUBLE (Thank you for the suggestion @HenryStickmin230) UPDATE 4.0: * Released PART 2
--! MUSIC !-- Readjustment - DeltaTraveler OST Battle Against a True Hero - UNDERTALE OST Rude Buster - Deltarune OST My Funky Town - Deltarune OST --! ATTACK TYPES !-- (Suggestions open!) ------------------------------------------------------ 9: PUNCH - UNDERTALE HUMAN LIMIT DAMAGE: Approx. 20 MAX DAMAGE: 22 ------------------------------------------------------ 10: DOUBLE - CAPISTRUM (From @HenryStickmin230) MAX DAMAGE: 34 or 32 (It's random.) ------------------------------------------------------ 11: SLAM - LIMELIGHT/Custom (From @HenryStickmin230) MAX DAMAGE: 25 HUMAN LIMIT DAMAGE: Approx. 20 ------------------------------------------------------ 12. KICK - UNDERTALE MAX DAMAGE: 46 NOTES: KICK has some delays on the startup and end, these are just to make sure nothing goes awry. PUNCH was partially made by @MrNameMe