V to send the lil guy to your cursor, in case he gets stuck (He is also draggable) C to change the map, there's currently 5 Space to set the pathfinding goal to your cursor Sometimes he goes through walls, especially complex walls, or he gets stuck in a loop, but it's good enough. If it looks like he's lagging very badly when he turns, it's just because his turns are always 45 degrees. If u try to use this I apologize for how hard it is to implement.