Instructions on how to play and the entity descriptions are down near the middle of this text. TURBOWARP IS RECOMMENDED DUE TO LAG https://turbowarp.org/1127784889 controls: (UPDATED) left (A) and right (D) to move up (W) to jump R to sprint R and down (S) arrow to slide down arrow while idle to enable crouch (be idle when crouching) run and hold the down arrow (S) to slide, you will need to slide in gaps and such hold down (S) and press left (A) or right (D) to exit crouch use T to interact with the next room and hiding spots (some doors may require you to slide into them if they have a yellow tag) use #1-4 for items (Doombringer) associated with I key (read ENT. desc.) 10/29/25: had to rewrite entity descriptions due to (kill) being a bad word entity description: Carnation: pink and yellow flower, find a hiding spot ( on hiding spot) slight: white eye, crouch or slide to avoid slugfish: grey worm, crouch to avoid (you don't need to be completely still while crouching) elkman: gloopy ink monster, run to the left side of the room to make him dissapear (no you cant enter the door to make him disappear anymore) heed: red eye, dont crouch or slide sorrow: red rain, hide under a door or an obstacle before the rain gets intense dozer: yellow face: crouch and don't move before he looks. litany: grey melting ball with 3 eyes, dont keep your head high when he looks (slide or crouch before he looks) kookoo: dozer looking but blue, shows any number through 1-12, when he hits the number, he will murder you if you have an item out. Rue: white scribble, a white ring at the top right corner to indicate rue's incoming, just turn around to scare him off (repeats 3 to 8 times) doombringer: a mouse, will be item bar at a random time, if you hear screaming, put him in your hand and press I to shut him up (he combusts if he screams for too long) (repeats around 5 times) goatman: goat hybrid, don't worry about him, only spawns if your idle for 5 minutes, otherwise your dead. TOBY: (can't spawn due to it being APRIL FOOLS ONLY ENTITY) same as carnation but rebounds a lot of times
--------------------------PROJECT NEWS--------------------------- I apologize for the huge delay, I'm a lazy guy who had sorta lost motivation in the coding business, I will try to finish this update anytime I can feel like it tho. (game might be unplayable rn due to update pauses and bug left unfixed, this is on the verge on being abandoned) During the zenith update, I'll add something that requires you. Ituse to play, it applies to the following entities (slight, heed, rue), it makes it a little more harder, and more challenging. I will start implementing the Zenith update really soon. I have planned how I will make the Zenith update, and it will take a while.Consideringg all the stuffIi did for the customization update,eIi want to rearrange it as well.PPleasenote that not all layering is m. Please fix, please comment any issues of layering so that the game can be fixed, or any other bugs besides layering too. --------------------------------------------------------------------------------- -------------------------------------Cast-------------------------------------- thanks to MR.Saucemann for some background music me for making sound effects (most of them) i coded it and designed it all except for my friend @nvmimback whI i had to borrow one script of code for the smooth animation