I made sure to make changes TheLuigiDuck2! Sans 1 - Manual Firing Mode 2 - Automatic Firing Mode Z - Bone X - Gaster Blaster C - Blue Bone V - Orange Bone B - Blue Gaster Blaster N - Orange Gaster Blaster M - Small Gaster Blaster WASD - Blue Magic F - Small Blue Gaster Blaster G - Small Orange Gaster Blaster J - Horizontal sliding bones L - Dodge 9 - Set Soul to red 0 - Set Soul to blue The buttons in the bottom right control the direction your attacks will fire in. You can also use the 3 and 4 keys to cycle through attack directions. "Custom" uses a custom aim point that will set at your cursor position when you click. The buttons in the top left of the screen control your bonewall power. You can click on them, or use the 5 and 6 keys to cycle between them. More powerful wall throws are taller, but also slower. The buttons in the top right control the bone height. Click on one of the thirds of the slider to control the height of bones. You can also use 7 and 8 to cycle through the different bone heights. Just below the bone height buttons is a bone speed button, which allows you to modify the speed that the bones travel. Right below that is the "Pause Blasters" button. The Blaster on the button indicates whether Blasters are going to fire or not. If its mouth is closed, no Blasters will fire until its mouth is opened again. Clicking it will toggle between the two. The buttons with the SOULs on them allow direct control of blue magic. They allow Sans to change the gravity (or lack thereof) of the SOUL without throwing them or raising traps. Click on them to select them. The little square and rectangle buttons to the left of Sans allow you to toggle the size of the box between small and large. Click on them to select which one you want, but keep in mind that throwing the Soul while the box is large will automatically set it back to small. If for whatever reason you are having trouble with too many clones or have bone speed set to zero, you can click the "clear all clones" button to delete all on-screen attacks. As Sans dodges, he will gradually become more and more tired. This will allow him to go into... Sans (Phase 2) All previous attacks, plus... WASD - Fast Blue Magic K - Sliding bones Q - Cross Blaster Pattern E - Plus Blaster Pattern R - Blue to white bone pattern Human Arrow Keys - Move Around Spacebar - Attack Sans [He can't keep dodging forever.] H - Use item Debug codes (press P to input, see inside the stage for what exactly they do): phase choked up final impatience info crossmas holloween mr beaster underversary entirely ordinary and unremarkable
Update beta: added a little different dialog. Update alpha: changed the whole dialog. update 1.0: Changed gaster blaster sounds and looks.(only normal and blue for looks. all for sound except mini blasters.) Update 1.5 added new sans voice. update 2.0 changed everything for blasters (including blasters next to Sans). Update Semi-Final:Drop suggestions in comments or new sans ideas for me in comments. (as long as their appropriate. UNFORTUNATELY I cant put horror sans so don't think about typing that!) Now my pfp history ahem: Ultrakill is an upcoming first-person shooter game developed by Arsi "Hakita" Patala and published by New Blood Interactive. It was released on Steam through early access for Microsoft Windows on 3 September 2020.[1] The game uses retro-style graphics reminiscent of video games from the early PlayStation consoles and combines modern movement mechanics like those of Titanfall and Doom Eternal with gameplay elements from action games like Devil May Cry.[2][3]