This approach works pretty well, considering that neither of the models know where the other one is, only the distance between them. Has the same basic idea as my AI car, only it has 4 sensors and can move in 4 directions and have collision with the level. I remembered a discussion that I had with @ababoin07 about a path finding script being better than an AI, which I was proven wrong by my own project, as this runs way faster at times than a path finding script. blue is supposed to run away while red is "it" if you couldnt tell. all made by me (even the amazing art)