STATS im to lazy to put them on scratch T^T Hit Space for more ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leonin Wild Magic Sorcerer (Level 1) Race: Leonin Class: Sorcerer (Wild Magic) Alignment: Chaotic Neutral Ability Scores (before racial bonuses) Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 13 (+1) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 16 (+3) Racial Bonuses +2 Strength, +1 Dexterity (for a natural combat prowess and agility) Base Stats (After Racial Bonuses) Strength: 16 (+3) Dexterity: 15 (+2) Constitution: 13 (+1) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 16 (+3) Proficiency Bonus: +2 Hit Points: 8 (6 from Sorcerer class + 2 from Constitution modifier) Armor Class (AC): 12 (no armor) Speed: 40 ft. (Leonin natural speed) Skill Survival (Wis) Saving Throws: Constitution (Proficient) Charisma (Proficient) Racial Traits: Keen Senses: Advantage on Wisdom (Perception) checks that rely on sight. Hunter’s Instinct: Advantage on Stealth checks in natural or untamed environments. Cunning Artisan: Able to craft items from natural materials. Class Features (Sorcerer - Level 1): Spellcasting: You can cast Sorcerer spells. At level 1, you have a small pool of spells and spell slots. For a Wild Magic Sorcerer, you might want to focus on spells that are unpredictable or chaotic. Cantrips (Choose 4): Fire Bolt Prestidigitation Shocking Grasp Mage Hand Level 1 Spells (Choose 2): Mage Armor Wild Magic Surge: Starting at 1st level, after you cast a Sorcerer spell of 1st level or higher, the DM may have you roll on the Wild Magic Surge table to determine a random magical effect. The chaotic nature of Wild Magic can cause spells to behave in unpredictable ways, or even create unintended consequences Languages: Common Leonin (Tribal language) Dranconic
Name :Onyx firelighter