Arrow Keys to move left or right, space to use Juice, left click to progress through the main menus, E to break free from stun if you have enough Juice, Q to hide and unhide UI during gameplay. Press the button at the bottom left of the title screen for mobile support. (Spoilers ahead! Play the game first!) ===Update Log=== V1-Beta (2/1/25): Beta release version 1. V1.1-Beta (2/2/25): Fixed moving killbricks not bouncing, added in a new item: "the net", added in VITA and BAYER prime, adjusted chances of enemy spawns, added in Stage 121, V1.2-Beta (2/5/25): Fixed a ton of old crappy code (slow juice usage remaster, speed gain changed, can now use frenzies with stuns as that was broken) for starters. The net now decreases stages as you go up but the new uppenator still increases, added in the falling table enemy, made bad things happen if you stick to the sides of the screen for too long, added in three new items, added in the actual gun and ammo, lastly edited turret speed (which may change again in the future), and added in a new stun variant. I also added in comments for every sprite and the backdrop detailing what they do or excess things like how disappointed I am with my code. V1.3-Beta (2/9/25 to 2/10/25): Added in the 3 Bibles, fixed some spawn chances, made a temporary ending at 1000. Added in entity scaling (more difficulty the farther in you go). Added full mobile support. V1.31-Beta (2/11/25): Added the roolet entity, fixed some mobile support bugs, and added in fast travel. V1.32-Beta (2/12/25): Fixed some other bugs with mobile, edited some spawn chances, and added in a help manual/bestiary of sorts in the bottom right corner. If anything needs explaining, read up! V1.33-Beta (2/13/25): Made cheesing a good bit harder and fixed a few extra bugs. Added in the sanity system, fear system, the happy pills item, and the nightmare apparitions. Good luck, these are terrible. V1.34-Beta (2/24/25): Fixed a few spawn rates and fixed a few bugs, added in the Cybertruck enemy and the Your Shadow enemy. Issues with the real gun and Stage 1000 were fixed, some parts of the real gun were also fixed as well. Tables can now kill certain weaker enemies when falling. V1.4-Beta (3/7/24): Completely finished the final boss and ending, and added in postgame content in the form of an endless mode starting at 1000 and beyond. Added options for fast traveling to 998 and 1001 once you complete those sections, redid the menu to look a little nicer, fixed a new bugs like tables duplicating and mobile controls glitching out, fixed the way tables interact with some entities and fixed some real gun interactions, and edited some spawn rates for balancing purposes. V1.41-Beta (3/21/25): Added in a lot of post-game content (1000 to 2000), added in the Cellar Scapegort variant, nerfed Sneak Attack, fixed a few bugs and edited a few spawns, and added in very rare custom skins for items/enemies from the original game. V1.42-Beta (5/13/25): Added in more post-game content, and added some other minor features. Next update may take a while, but hopefully the first major update will be next, and the game will be out of Beta.
@thebihawdgre (my friend Jack) for the original project!! He's normally a big boy coder who uses big boy coding languages (C++, Javascript, C#, Lua etc), so he decided to try a block language and made an incredibly primitive version of this. Needless to say, he doesn't like Scratch. Big thanks again Jack!!!