Welcome to ᴀᴘᴘᴇʟ ᴀʟᴛɪᴛᴜᴅᴇ, a challenge and an adventure. ★★Story★★ After defeating the micro manager, the world of Appelmoeshapje has returned to normal. Appel has been in a lazy stagnation since their initial success, so they have found a new goal. Scale the Appelachian Mountains. Listen to the amazing music here: https://scratch.mit.edu/projects/1128249996/ While in the level press QK to kill the player without restarting. This MESSES UP replays. There's no void in this level, so you shouldn't have to use it.
To play it with a replay system by Pika Awesome: try here: https://scratch.mit.edu/projects/1141192422/ The greatest thanks to @griffpatch for the original Appel. I cannot express more thanks for the wonderful game that Appel has been, and I am glad to be able to do something with its engine. The background music is of my own creation, composed in G# with a tempo of 239 BPM and 16 beats per bar, if anyone's curious. Thanks to @AndyDuongPhong for the original ᴇᴅɪᴛᴏʀ+, which some of the custom editor commands are based off of. I edited the background randomizer so that it would not put a spike pillar be next to a pillar that's taller than it. I added 45° turning in the editor, as well as 0.001° turning. The font is TT Rounds Neue: https://www.dafont.com/tt-rounds-neue.font I programmed the altitude indicator and the custom "8" tiles. The wind sound effect is from pixabay. I coded the signs and the NPCs that face the player. The orange NPC at the game is Orenge from https://scratch.mit.edu/projects/1073344643/.