The Heavy is a "defense" class, with the highest health in the entire game (300), and the slowest movement speed. Rocking a shotgun, fists of fury, and a big ol' minigun, the Heavy is almost essential in a coordinated push on the enemy, despite being a defense class for some reason. He also has food he can eat, which means even if his pocket Medic is blown to pieces, he can still heal himself up. PRIMARY Minigun A very good, well balanced weapon. 300 maximum ammo, hold right-click to keep it spinning and fire at will. Makes loud noise. Natascha Slows enemies on it. Great for fleeing enemies, but it does less damage and spins up slower. It gives slight damage resistance when under 50% health. Tomislav The Tomislav, my beloved. It fires slower, but has a much tighter spread, rewarding proper tracking, and also revs silently. It's perfect for ambushing and catching your target off guard, since if they don't know you're coming, they can't prepare for you. Brass Beast Does 15% more damage, but makes you almost unable to move while it's charged. It's good for a push, or if you don't need to move around a lot, but other than that it's not ideal. SECONDARY Shotgun Very overlooked, but the Heavy has a Shotgun. Family Business Does slightly less damage, but has a bigger clip size and fires faster. It's really good for Fat Scout, since you won't need to reload as often. Sandvich Portable healing. You can eat it and regain a ton of health over a short time, and you can alt-fire to throw and heal teammates (or enemies). Second Banana Heals less, but you can use more of them. Not as funny as the Sandvich. Dalokohs' Bar Temporarily extends your Maxium health to 350, which can gives you enough overheal to survive a fully charged Sniper headshot. MELEE Fists He punch. Killing Gloves of Boxing The KGB (nice) will give you guaranteed critical hits when you kill someone. It's kind of broken. Fists of Steel They reduce all non-melee damage by 40%, so they're best used as a getaway. Eviction Notice They make you faster in exchange for slowly lowering your max health to a minimum of 100. Once put away, your max health will slowly recharge. They're actually pretty good. Warrior's Spirit They do 30% more damage than stock, and refill 50 health when you get a vanquish, but they make you take more damage. They're okay. Holiday Punch Overpowered. They make enemies laugh when they get hit with a crit, and you get guaranteed crits when you hit them from behind. Saus. Gloves of Running Urgently Similar to the Eviction Notice, except you move faster when they're out, and you don't get speed boosts from hitting enemies and stuff, and they swing the normal speed. Notes: Heavy is listed as a Defense class, despite being anything but. High fire power, high health, a big hitbox. Use it all to your advantage. Medic Relations When pocketed, a Medic is your best friend. He'll allow you to keep up the pressure for as long as it takes for it to fizzle out. That being said, when you're pocketed, PROTECT YOUR MEDIC!! If he dies, you won't be getting the healing you need to sustain yourself in a fight. Medic's can also Übercharge you, and when they do, that's when you know it's time to go in.