Press A/D To Move Left & Right Press W To Jump Press E/Space To Use Weapon Press S To Dance Press Q To Wave Don't Press B Don't Touch The Enemies Or Their Attacks! ------------------------------------------------------------------------- This Game Constantly Uses The Song Ultra Dragon Dream Feet By LENNOZ, So Thank You!
Beat The Rich Is A Short Wave-Based 2d Shooter, Where You Face Various Enemy Types With Unique Abilities, Ramping Up In Difficulty As You Progress. What's New: ------------------------------------------------------------------------- 3/27/26 - A simple wave 6 has been added with no new enemies - Big Rich will no longer cram spawns, keeping spawns at a stready rate for later waves -Colorblind mode has been disabled, Many textures that were green have been changed to their proper gold color (I can't see green). 3/21/25: -Big Rich, will now deal damage when they go boom -Big Rich Explosion will now last .25sec when it doesn't "beat" you so it's easier to tell what you were hit by - Working organization of enemies that can damage you, this will also patch a Big Rich bug where they will stop spawning if they hit the player. 3/20/25: - Fixed game-breaking bug where enemies would hit you while defeated if there was another type of enemy on screen. - Dance music has returned - Minor fix to weapon making it's placement more consistent when you fire 3/17/25: - Player's hitbox no longer includes "Pew", and hand - Enemies will no longer move 50 steps before becoming harmless to players after defeat (This led to defeated enemies having an opportunity to damage the player) 3/14/25: - Flying Enemies and Coins will no longer freeze after damaging the player 3/13/25: - Flying Enemies Hitbox Reduced to Avoid Unfair Damage - Settings Textbox Now Disappears Correctly When Clicked - Player Will No Longer Have 0.1sec Invincibility After Enemy Defeat 3/10/25: - Health Icon Created Representing 3 Health States Before Defeat, This Should Tone Down The Difficulty While Still Keeping The Mechanics The Same 3/8/25: Wave 5 Added, Including New Enemy Type: 90 Enemies Beat Needed To Stop Spawns - More Buildings Have Designs - Changed Intro Music But Still A WIP Thank You: ------------------------------------------------------------------------- Game Testers: