Sustain your shop for a week to win! Original by @Kittengirlgames. I made a bunch of bug fixes and balance changes. -Customers leave instantly when the shop closes. -Added an option to leave the crafting menu so you don't get softlocked if you can't craft anything. -Crafting bows now reduces resources as intended. (Seriously, how'd that get past playtesting?) -Customers are less likely to ask for items you don't have in stock, since theoretically you could lose due to no fault of your own if they ask for only items you don't have in stock. -Hardwood is cheaper. -Vines and twigrocks always have quantities that are multiples of 5, since they are bought in multiples of 5.