THIS GAME IS BEING REWORKED!!! The way this game controls is janky and yucky, and I don't feel like fixing the spaghetti code in here so I'm instead reworking this in a new project! It'll still have the same gameplay loop (probably, unless I change my mind) but it will have a new style, which will be super cool and totally not based on my favorite indie game!!1 I'm still gonna keep this project up just incase people somehow still like this, but besides that this version of the game won't be getting any changes. (If the game is unshared, it means I'm working on adding or fixing things!) Something I'm working on currently, my laptop is still broken so I'm doing this at school which means progress might be slow. (Double click the flag in order to sync the code and have the game run correctly!!) [Movement] - WASD to move [Dash] - Click in the direction you want to dash [Sword] - Use your mouse to swing your sword [Burst] - When your charge is above three, press space to activate an aoe burst attack. The size of the burst is bigger when you have more charge [Combo] - The combo slowly ticks down every two seconds, killing an enemy will fully replenish your combo while using a burst replenishes one combo tick [Shop] - To open and close the shop you simply have to press E on your keyboard. (The shop isn't fully implemented yet!!) All sprites are temporary and will be replaced in the final game
-[DEVLOG]- Feb 3 25 - Added basic game mechanics/created game. Feb 4 25 - Added fast enemy type, combo system, player health, health packs, and a burst move along with some minor bug fixes. Feb 5 25 - Added a placeholder background, a mini boss, and fixed a couple bugs along with tweaking the value of certain variables to change the difficulty scale. Feb 6 25 - Removed boss fight and any instances of said boss. Mar 6 25 - Added the framework for a shop system