Please help me make a shell. Part types: EMP - Can damage electric equipment such as railguns HE - Makes the big baddaboom Solid - A hunk of metal that slams into stuff Frag - Fires fragments on impact Fins - Better accuracy at the cost of a little speed HESH - Needs HE behind it to work, makes shockwave HEAT - Needs HE behind it to work, does the funny Tracer - Visible to AMS but accurate Details: High Explosive Squash Head (HESH) is designed in such a way that it uses directly attached High Explosive (HE) segments to create a shockwave that stresses out the impacted part and other nearby parts, doing damage. High Explosive Anti Tank (HEAT) rounds use high explosives to blast a stream of copper through the armor of a target, doing very little damage to the armor itself but does lots of damage to whatever's behind. Air gaps can lead to early triggering of the shell, meaning less of the armor-piercing copper makes it inside. Visible Tracers increase the accuracy of subsequent shots as long as they are fired shortly after. They can have a cool color, like really bright white or blood red. The special trail makes it especially visible to Anti-Munition Systems (AMS) or Close-In Weapons Systems (CIWS). Cannot be used in conjunction with the SC Base. Supercavitation Bases increase the angle of incidence for skimming off the water, meaning it will bounce off the water more often and slam into the enemy that you could've missed otherwise. Cannot be used with the Tracer. Fins increase the accuracy of shots (not good for a buckshot focused design where you want it to go everywhere) but at the cost of some speed (Speed reduced to 95%).