ONLY PLAYABLE ON TURBOWARP https://turbowarp.org/1129945272?fps=60&hqpen&limitless Settings can be found by manuevering mouse the either top corner of the screen Let me know if anyone is curious for a breakdown of the algorithm.
9/23/25 Completed Graphics update In debug mode 0 particles form cohesive surface vaguely emulating the look of water 9/21/25 Improved Surface Tension + Graphics update Previous clunky and random "desired tension" solution replaced with far more better surface tension and surface tension strength sliders 2/15/25 MAJOR OPTIMISATION - implemented cell system so particles now only check collisions with particles within range 2/23/25 SFX ADDED!! I was inspired by Sebastien Lague's unity fluid simulation so I tried to adapt a similar algorythm to scratch. Took some pretty serious optimising, and I had to stray pretty far from what is presented in sebastien's video, but the result is a decently robust and stable fluid simulation. Some benefits of programming it the way I did include free surface tension simulation, and overall quicker processing.