This project is a what if the enemies decided to go against eachover. This project is difficult and will get very hands-on, expect multiple losses while you figure out who does what. --- CHANGELOG --- 1.27: 04/30/2025: Added the Cannon. a target attacker with a projectile that explodes into piercing shrapnel on hitting an enemy. has a incredibly long reload! Also Nerfed the Sword price down to 25 from 75. 1.26: 04/28/2025: Added the support tower: Radio Operator. that permanently increases tower range when placed for all future towers. and added the Riot Shielder. a defense unit that only deploys their shield when danger forms! 1.25: 04/7/2025: Added a Joke Towers shop section. moved the first joke tower to be more easily accesible. 1.24: 04/2/2025: Added a secondary way to use the money cheat. type "cash" into the opening prompt 1.23: 03/28/2025: Added a secret tower. (To the upper left of the start button when opening the shop. use the konami code money cheat to buy it. Press up up down down left right left right) 1.22: 03/27/2025: Added the Shield Enhancer. a support tower that permanently buffs your defensive towers. Added a new shop section. and a Morter. 1.21: 03/25/2025: Added the Gatling Gunner. a ranged tower that doesn't stop shooting untill its range is clear of enemies. Temporarily removed Shield Decay 1.20: 03/24/2025: Added the Energy Swordsman. a costly melee unit capable of powerful telekinesis. began removing old changelogs. increased the punishment for getting hit by Shieldbreakers by spawning a random enemy. 1.19 03/23/2025: Incredibly small update but tweaked the Glaives so they have forward momentum before rotating. making them a bit more useful. also changed how they despawn. adding the current date to patch notes. adjusted the shop 1.18: Added the Flagbearer, Placing towers while it is active causes them to have 0.5 less delay before attacking. not a lot, sure. but it stacks with multiple! DO note: Due to the fact its while they ARE attacking, you'll want to start the round after placing the flag bearer, and then place the towers. Flag Bearers attack forever once they start, and the boost doesn't seem to affect pre-placed towers for some reason. Multiplied the HP of Tank2's (the crimson guys after Wave 15+) by 1.5. (100 > 150). Doubled the time it takes for Bashers to attack. Added a new enemy attack. the Shield breaker. a Kamakazie Shielder that detonates and destroys all shields in its area if you don't drag it out the way! If your hit. your shop usage is disabled for a while. Added the Fire spinner. a melee tower that spins a flaming staff that causes damage overtime to anything that comes in contact with it. 1.17: Added a new instant, the Emergency Shield. Added the Basher enemy attack. which swings a hammer rapidly capable of shattering shields. Fixed not being able to place turrets when turrets die? unsure. 1.16: Added a prompt to be warned when enemies start fighting back. fixed the Instant towers rotations. Added a cameo. the Mage's attack also spawns a shield 1.15: Made the turret footprint smaller. added a new enemy attack, the Thief. that attacks YOU! appears after Wave 14. Added the Instants tab. added the Instant "Bulletstorm". You can now start waves by pressing space to optimize Instant aiming. Added the Auto Strike Instant. Holding Space now shows the Target. 1.14: Increased the first two levels of the Range upgrade. Added the Mafia 1.13: adjusted the track. Added the Engineer. 1.12: Added credits. added the Summoner Class and the Ritualist 1.11: Moved the shop button so you don't buy the Fencer 50000 times. Added Shield Decay. a variable that combats shield spam by making it so every Shield active at once reduces the lifespan of the next shield spawned by 25 frames. Place them carefully, it seems not everything can be under their protection. 1.10: Added a Economic tower tab, Added the farmer. a money making tower that hits multiple enemies and summons collectible crops by damaging enemies 1.9: Tweaked the rocket so it will always properly explode. added a money cheat for testing purposes, up up down down left right left right. Changed how enemies deal damage, increased the Shield enemy's shield size. Fixed the Damage Upgrade not working. Added a warning to where the trashcan is. made it so the Rogue doesnt try to attack the turret it just killed again. Added the cursor's shadow as a visible hitbox for Rogues and Sharpshooters. added a hit message for Rogues 1.8: Added the Glaive Thrower. Added a new enemy, the Rogue. appearing after Wave 19, they target the most recently purchased tower. but can hit other towers. 1.7: Added a new enemy, the Super Tank. a super slow and tanky enemy. Altered the shop. added the Bigger Sword, unsure If I like the animation of it tho. Added the Artificer, a custom gun weilder that fires a piercing projectile. REALLY good against shields. Added a warning to the damage upgrade
Warframe for the original project @PlantsvsZombiefan1 for the idea of the Farmer @Teodors123 for the Summoner tower type. @GavinLV13 's mage that died 7 rounds old To-do: Add more enemy attacks, and defensive and offensive towers. suggestions encouraged!