A - Walk Left D - Walk Right W - Sprint (must stop sprinting to change direction) Mouse - Moving it to the left and right of your character determines the direction you look Click - Attack (attacking while facing left bugs it out until you attack while facing right lol) E - Shield B - Enemy Attack (for testing only, will delete) P - I'd advise turning your volume down
So basically this is something i was working on for a programming class I was in during 11th grade, and I kind of got bored/tired of making ten billion animation frames so I just abandoned it. I figured I'd share it in case anyone wanted to check it out. As far as actual games I've made on here, it probably would've been the best if I'd ever actually finished it. Please do see inside and look around at the stuff you can't see! There's a cool Cockatoo asset I never implemented that you'll see in the STU someday. I can do a lore breakdown project someday if anyone wants it but idk