Devlog 5 of my next big project. I finalized the system for the town-setting. You can press numbers 1-4 to swap between areas, each with their own house. The previous build only have the buildings. I added actions to each building this time. I did this using a similar cloning mechanism to the building generation. And there can be different amounts of actions that do different things, thanks to how I designed the engine. I also fixed the problem in the building generation that makes you have the same amount of buildings in each area. I had to rework part of the engine and add a new list and variable to help the setup, but I did it. This has been DEVLOG#5, thanks for stopping by.