added some small updates, fixed some AI bugs and added reloading for the guesan NPC, N2A1 can now fire, added 17 more weapons into the engine. added some extra stuff for the NPC (also a new thumbnail :3) Update done on Feb 11, 2025 =========================================== (CONTROLS DOWN HERE) ============================================= (A,D for movement ofc's) (X to run) (move mouse to point/aim) (V to bash if K1889 is equiped) (V to use change ammo type, {only if the Hardkill is equiped) (V to turn off wall banging, {only for the H110 arrow, (THIS FEATURE HAS NOT BEEN ADDED YET but the h110 is here through)} ---------------------------------------- -future controls- V to take off suppresser from talen 81 V to bash from the k1889 (not in the project btw) V lessin the recoil from the Bianje by pulling back the stock Enter to open inv hold B for reset Spawn menu NPC/ faction battles Sandbox by pressing somethin on your keyboard which opens a hidden mode Space for kicking doors Space for interaction F to surrender NPCS T to use flashlight (up and down arrows to dim or brightin light) 1 2 (to switch weapons) K08-H (function to use shield) ======================================== The Panko, will be displeased. don't anger her.
(QUICK NOTE) -everything in this project is a placeholder, except for the player rig, which is not a placeholder like the weapons. I want to a 3D like sprite style, for my new hellmet build with less laggy rigs and more simple rigs that can be easily posed and animated. (rest of aradus Sprites are hidden from the user and your only left with these small uses of hand sprites and bodysprites)- ----------------------------------------------------------------------------- +Credits yap yap yap+ ======================= Sounds are taken from sensei_developer and tarkov (this has been added and i had revamped his gun sounds) Models, (by me, which been edited with canva and Roblox its self, the Roblox rigs are remade by me since that's why aradus Eyes look different then the ones you see in hellmet) Code, (done by me, because I'm him frfr) Images, taken from the Hellmet wiki (the other one, not the outdated one) (the weapons, not the player) AI, done by me, ofc.. you might be wonder where is the AI? its in the project but you can activate it if you want, it should be a quick set up for it.. (DO NOT, remix this project since everything here is still in works, please respect the owners of this project and do not take any left over files from this project which will resort to a ban from scratch if credit is not givin to the rightful owners of this project, with all things said, thanks for making this year the best for me, and I hope I can improve more for scratch to work on bigger projects.) =========================================== --sussybaka (this is not my last project btw frfr) (take care everyone!) -2025 (in the files there's also a character select folder which is gonna be a script that gives the player an auto select system which sets them to a character model) If you want to help with the engine then sure! knock yourself out, and lets work together (old updates) -Engine released (first build) -Update done on Feb 05, 2025 -added the k1889, laser sight, weapon randomization and bash system (second build) -Update done on Feb 6, 2025 --added 15 more weapon view-models and V controls, better thumbnail, add weapon mag check (press T) added better lighting, -Update done on Feb 07, 2025 (Experimental Update)