Testing out new ways of coding for Bomb!'s optimisation update! Adjust backdrop brightness with the brightness slider! Change the ghost effect of blobs to test out sensor with the "hidden?" slider! KEYBINDS Press 1 to place a Barrier Press 2 to place a Beacon Press 3 to place a Sensor Press 4 to place a Landmine Press 5 to place a Bomb Launcher Press 9 to use Beacon heals Press 0 to summon test blobs Press Q to open up lifespan and hidden variable control Press R to rotate placements Press Z to cancel placement and deletion Press F to fire a "cannonball" (Bomb Launcher exclusive) Phase I: BARRIER [COMPLETE] - tests out barrier's new code - trying out "list linking" using ID's and such - tests out separate sprite links (Barrier and their Hitbox clones) Phase II: BOOSTERS [COMPLETE] - tests out Sensor and Beacon's new code Phase III: LANDMINE [COMPLETE] - tests out Landmine's new code Phase IV: BOMB LAUNCHING [COMPLETE] - tests out Bomb Launchers new code + rework - debugging Phase V: LIGHTBEAMER - tests out Vulcan's new code + complete overhaul - addition of small little details and changes - debugging EXTRA: BOOST PAD - testing out the Boost Pad (Increases bomb explosion radius when placed on it) - code rerun + debugging
Currently on hold as I work on other projects, go check them out, they're pretty recent. Play Bomb! https://scratch.mit.edu/projects/547015610 YOU CAN ONLY PLAY ON PC!! (you just need a keyboard really.) This project was made to smoothen out the biggest changes in Bomb! I felt that if I made the changes in the original game it would be very unorganised and inefficient. If there are any bugs, please let me know. For this project, I decided not to waste time implementing the same placement system (ex: using buttons on the screen, deploys can't be placed together) since there was no need and I am certain I could make it work either way.