or well, you still have to come up with most of the intricacies of the stage yourself, this just comes up with the lineup of enemies there's the enemy amount down at the bottom, where you can control the minimum and maximum enemy amount the traits & intros section allows you to control which enemies appear based off what traits they have and where they were introduced misc. is just tower bosses, advents, cyclones, and mimon so if you're disabling story bosses you may want to disable it too note that if it tries to generate more enemies than there are options, it will stop the project, it can stop the project randomly if it tries 10,000 times to find a suitable enemy (enemy that matches the filters and is not already in the lineup) but fails, so even if you have no filters on it can still randomly stop if you have multiple enemies, but the chances of that are so minuscule you're more likely to get struck by lightning changelog: 2/8/25: release 2/9/25: made it so that instead of rejecting the enemy when any of the traits it has are filtered out, it only rejects the enemy when all of the traits it has are filtered out (e.g. you can get j.k bun bun as an enemy whether you're filtering out all traits except red and floating, or if you're filtering out only red), fixed a bug where super cosmic cyclone couldn't be filtered out via traits because i forgot to change its trait when i renamed the starred alien trait in the code, added the option to filter out bases that were previously only able to be filtered out via disabling their intros, and i forgot to give queen mother v floating so i fixed that 2/18/25: fixed a small error where the first 74 enemies (up to lemurr) were slightly bigger than the rest of them (it was unnoticeable in the project since the project scales all enemies down to about the same size anyways) & added a feature where in the code you can display whatever lineup of enemies you want 4/6/25: added the colossus gauntlet bosses under other & fixed professor owlbrowley being slightly too big 7/21/25: added puffzerker, commander ostromeda, sage of reason newton, and 735, and also made it so you can make the min and max enemies the same 11/24/25: removed the note that said you couldn't make the min and max enemies the same because uh… read the changelog for 7/21/25, also i added jumbo jones, darkmadillo, and deathshund, and corrected ange lackey's name
it took me about a day to make this if this gets deleted i blame cat god also i got the enemy sprites from bcu