This game is based on the .io game called arras.io. Note that this game is still in a very early version, so its not even near complete. Its recommended to play released versions rather than snapshots/unreleased versions. If you want this to be further updated, you can support with Like and Favorite. Description: You start at the middle of an 2048x2048 map, where gray circles (eggs) spawn inside. Touching, or shooting an egg gives you 1 XP. The number of eggs are fixed, when one is destroyed another one spawns randomly on the map. The borders of the map are currently invisible, and if you wish you can go endlessly outside it. This game uses sounds, dont forget to turn up volume if possible. Sounds are made when eggs are destroyed, when shooting, when bullets crash, and eggs can make idle sounds when they are out of your screen, but near you. Recommended to use fullscreen. Set the gamemode slider at top-left corner to where you playing this. Have fun! Controls: Use your mouse to look around. Arrow keys, or WASD to move. Hold spacebar, or hold left mouse button to shoot in the direction you are pointing with the player. Press E to toggle auto-fire. Press C to toggle auto-spin. Press V to toggle reversed spin. Extra controls: Hold 0 to open the admin menu. Press 1 to reset all settings. Press 2 to reset all eggs. Press 3 to reset all bullets. Press 4 to teleport back to [0, 0]. Press 5 to reset XP. Hold 6 to change player and bullet's color. (temporary)
Made by Yotta18 Version: Indev 1.0.2-s3.0 (snapshot) Next snapshot: Indev 1.0.2-s4.0: https://turbowarp.org/1137575382?interpolate&clones=Infinity&offscreen&limitless&fps=60 HIGHLY RECOMMENDED TO PLAY THIS ON TURBOWARP: https://turbowarp.org/1132477097?interpolate&clones=Infinity&offscreen&limitless&fps=60 Dont forget to Like+Favorite this to support the upcoming versions! It really means a lot Changes compared to Indev 1.0.2-s2.0: -Base polygon stats are now defined in lists. -Changed the names and pictures of some sprites. -Updated a lot of code. -The bullets and the polygons now have their own HP, and damage. -Added body damage. -From now when an entity gets damage, it flashes for a fraction of second. -Added a new sound that plays when a bullet is destroyed inside the visible map. -The bullets are now at the front of the polygons. -Added 3 new admin menu sliders: bullet damage, bullet HP, polygon damage. Tags (repeated 10 times): 25 extra "games" tags: