Engine for Metroid Trace Game Plans: Better Shooting Enemy AI Charge Beam for Power Beam and Volt Driver New weapons + weapons from MPH Triskelion Form with T Missiles with SHIFT Better Platform and Jump Code (No Phasing Through) Animation Better Models (Pixels or Vector) Enemies Dialogue Scanner with S Better Game Over Checkpoints/Save Station Cloud Variables or Save Password Code Add Taunt Add Melee/Counter
2/12/25 -Added Placeholder Trace Sprite -Added Color Based Damage System -Added Movement -Made Foundation for Weapons System -Added Game Over -Added Aiming -Added Spawn Point -Added Universal Ammo -Added Missiles 12/14/25 -Added Music -Added Skin for Trace -Added better basic ammunition and health system -Began adding Health Tank System 12/16/25 -Continued Adding Health Tank System -Added Enemy Health -Updated Enemy Model to have 'Personality' -Added Broken Rifle 12/17/25 -Added Damage SFX -Added Broken Death SFX -Added Jump SFX -Updated Game Over Screen -Added Death Pose -Added Triskelion-Biped Transformations (Y for Biped, T for Triskelion) -Began adding Triskelion Lunge