My first "actual" game! You are the white square; it follows your mouse. Avoid the enemies, there are multiple types. The enemies get faster as you go on. The score is in the top left corner. It goes up by one every second. Have fun! Key binds: R - disables/enables player rotation T - disables/enables player trail ------------------------------------------------------------------------- Enemy Types: Basic Enemy: Just the basic enemy. Chases you normally. Color: Red. Spawns at score of 1. Big Enemy: A bigger enemy, but slower than the basic one. Color: Purple. Spawns at score of 15. Fast Enemy: Same size as basic enemy, but 2 times faster than the basic one. Color: Blue. Spawns at score of 25. Big Fast Enemy: Same size as Big Enemy and has the speed of the fast enemy. Color: Maroon. Spawns at score of 40. Ghost Enemy: Same size and speed as the basic enemy, but it only becomes visible when getting close. Color: Gray. Spawns at score of 40. Big Ghost Enemy: You can probably guess where this is going. Same size and speed as the Big Enemy, but it only becomes visible when getting close. Color: Gray. Spawns at score of 50. Fast Ghost Enemy (yeah i started to run out of ideas): Same as Ghost Enemy, but it's as fast as the Fast Enemy. Color: Pale Blue. Spawns at a score of 70. Fast Big Ghost Enemy: Same as the Big Ghost Enemy, but as fast as the Fast Enemy. Decoy Enemy: Same as Basic Enemy but will create a decoy of itself to throw you off track that when touched, disappears and the real one appears. Color: Pink. Spawns at score of 30. Bouncing Enemy: Same size as Basic Enemy, but instead of chasing you normally, it bounces around the screen (kind of like that DVD screensaver).
Please tell me of any bugs in the game! ------------------------------------------------------------------------- Song: Every End by Dimrain47 ------------------------------------------------------------------------- Update Blog: 12/17/2025: Game was published 2/27/26: Added new enemy (Bouncing Enemy), made player movement smoother