golf cat dont touch uncanny press the blehh cat for menu and the apple cat to skip the level 9 Levels Done Debug Stuff H - open binds S - choose level R - reset N - noclip(avoid disabling noclip in a wall or edge, especially when not moving) P - visibility of uncanny cat F - hitboxes/collisions EDITING LEVELS Space - show & move debug circle Q - start position for canny cat X - position of flag A - start position, spawn delay for uncanny cat B - set par
development has stopped because the concept is unoriginal. I decided to make another game that has more original ideas. bouncing system(im not coding that) from hollowknight games entity based collision system idea from beesinmylungs(i was using color based collision before which was extremely unstable) original game by slappyhappy2000 on itchio this isnt really a good recreation i just wanted to see how much i could make from scratch and put some of my own ideas in bgm done by me w/ FL Studio 21 todo: Volume Slider make uncanny cat collide w/ other uncanny cat known issues: when a sound is played and stopped using the sound volume = 0 block, if the entity sound is increased again like if it plays another sound youll hear the first sound still playing. this is most prevalent when you noclip into the backrooms before quickly starting the level again and then dying to uncanny cat. I could fix this with a seperate entity probably but thats an ugly fix patch notes 3/8/26: overhauled uncanny movement system to be more realistic of the real game using list appends, better tutorial, added noclipping 3/7/26: scoring framework, improved collisions, new level, new debug stuff 3/21/25: added some levels and implemented multiple uncanny cat spawning 2/14/25: working menu button, more sfx, made a new menu song