WASD or Arrow keys to move, mouse to rotate your camera. If your camera rotates out of control, move it to the center of your crosshair I'll make a 3D platformer if anyone asks I haven't been on scratch in a while, but that's because I've been using more advanced game engines (Like Unity.) Anyway, after checking back on scratch I came to the shocking realization that it was still a 2D game engine, so I did the only logical thing and recreated a 3D rendering script in scratch. I meticulously read through Wikipedia article after article to get the math needed for this. This is a math-based 3D wireframe rendering engine using about the most simple form of projection I could find. I made comments in the project about what each script does. Feel free to steal this, but credits would be appreciated.