Move around using touchscreen, arrow keys (on a keyboard or a Makey Makey), or by tilting a micro:bit (the project detects control type automatically, with the exception of touchscreen controls- just pressing a button on one of those control methods should set it to that). You can click the white rectangle (the one with the black outline) to make it shoot a series of projectiles at you (which are easy to evade, but can be made harder) every 10 seconds.
Stamped tile-based game engine (STBGE) v0.5.3(b) Currently in beta. Expect bugs! This is not a game. It is a project that gives you a bunch of tools to make a game with. Has a projectile system, scrolling stamped tiles, a collision detection system, particle system, text engine, debugging tools, and out-of-the-box keyboard, touchscreen, micro:bit and Makey Makey support. Working on an audio system. Currently it doesn't stop you at the edge of the map- I suggest that you add some collision detection to a player sprite and use that to stop it. There is extensive documentation in comments inside the project. Let me know if I'm missing anything describing what something does. Please report bugs with the engine itself in the comments, but make sure it's a problem with the engine, and not the way you're using it. Project versioning mostly obeys semantic versioning, although with a (b) added on the end to indicate that this is a beta (which was previously an (a), and a (p-a) before that, indicating the project being in alpha and pre-alpha), and will probably be replaced with a (s) (for "stable") once I've ironed out the kinks, although note that I reset the version once I moved it to alpha.