1 2 3 4 5 W A S D F to switch modes Brief explanation: The Guillotine (Primary) is a short ranged Halberd with a built in scatter shotgun Defensive point causes you to hold up your shield. move slower, but blocks all damage in front of you, this also restricts usage of other abilities during it, and increases shotgun fire rate (decays) The negative causes you to shoot out an explosion that quickly implodes and pulls in and slows enemies toward it , which reduces its cooldown based on number of enemies hit Evisceration causes you to shoot out a rapid continuous laser, reduces movement speed during it, but shortly grants increased movement speed after (decays) Has 3 charges Ruin Charge causes you to stow everything and gain a frontal shield, that blocks anything (only)in-front of you, hitting enemies during the charge deals Great damage and damage increases overtime while charging, and take less damage during it. Reloads your shotgun Armageddon Approaching Causes you to stomp the ground causing a shockwave across the screen dealing an insane amount of damage to enemies. This refreshes all ability cooldowns, reloads your shotgun, grants bonus decaying health, increases fire rate (decays), and increases movement speed (decays) Passive Abilities: Tally Count: Increases damage when getting a kill, stacks at 5, depletes overtime Refined Solitude: Standing still for a while provides damage reduction, but the faster you move may cause you to randomly not take damage
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