(Why is this more viewed than my actually good game CosmosEngine, you should play that instead lol) DevActive changed his project to have the accurate timing, so you don't need to be here. I fixed DevActive's timing system for this project. Why? Well, Scratch's code runs at 30 times a second, so the lowest amount of time a wait block could wait for is one 30th of a second, or 33 milliseconds. Because DevActive had the timer increase by 10 milliseconds every possible tick, the time would be inaccurate overall. So, I made it so that every tick (30th of a second) the time would increase by 33 milliseconds. Doing this usually gave me a reaction time of 264 milliseconds, close to the average of 250 milliseconds. This could be more accurate if I used a block with "run without screen refresh" turned on, but whatever. Original description: When the red box turns green, click as quickly as you can My best score is 50ms Comment your score in the comments The lower your time the better reaction you have Must be scratcher to get new highscore ( Fixed ) No Copy V0 - Released V0.1 - Added Highscore V0.2 - Fixed Highscore ( Changed Highscore to 500(Default) ) V0.3 - Fixed Highscore.... Again (Changed Highscore to 110 ) V0.4 - Removed Highscore (Reason): Didn't work V0.5 - Added Private Highscore V0.6 - Changed Project To Bitmap Check out my YT: https://www.youtube.com/@DailyDevYT