Moving_ w,s: Forwards and backwards a,d: Left and right q,z: Up and down Looking(use numpad)_ 4,6: Left and right 8,2: Up and down 7,9: Roll acw and cw Click the bottom left button to toggle lines
This is the follow up to my 3D dot renderer, and it is a lot more complicated but gives more freedom. All the points are done using quaternions as opposed to the original matrix rotations and euler angles, and a static world grid is now kept for future use. Special thanks to r2dav2 who showed me how to use the draw tool for rendering and is the god of scratch 3D graphics imho and also to Splodgey who made me realise that matricies were too complicated and that I should find a better way. This is very much a WIP and thus there may be bugs, the most notable being the total lack of line clipping. There will eventually be a way to add new points and lines and hopefully new additional features :D Update 23/11/2014: So I'd basically abandoned my scratch account but a few quaternions cropped up in my work, so I decided to catch up on some nostalgia. No new content, but I've commented all the code for anyone who needs help understanding. http://scratch.mit.edu/projects/45132792/ for new version