ThunderClan’s Boat: Run by the ThunderClan Team — Thunderclan’s chosen vessel is a recreation of a somewhat historically-accurate pirate ship named the Stormchaser, with its primary use being civilian transportation interwoven with a pirate-themed experience. This ship is colored a dark array of browns and blacks with bright red accents and various designs on the sides such as skulls and sea monsters. Categorised as a large galleon ship, it encompasses a total of six main sections and is built to hold a staggering number of passengers - quite the convenience for the felines who now must take residence in it for the unforeseeable future… Main Deck (Public Area) - General : The main deck is the heart of the ship, full of the hustle and bustle of passengers, crewmates, and occasionally cosplaying pirates. There is a lounge area reserved for the boat’s human passengers, consisting of benches, crates, and a few hammocks sprinkled in. As they relax and enjoy the sea breeze, it isn't uncommon to witness those in-character pirates performing dramatic battles, telling grand stories, or singing sea shanties for entertainment. If a cat were to peer up onto the main deck, they could catch a glance of these festivities! - Quarterdeck/Navigation : From this perch the captain and crew navigate the ship. A helmsman works a large, polished wooden wheel under the watchful eye of their boss. Hanging high above is a giant flag. The cabin reserved for the captain of the ship is probably the most well-decorated area of the boat, featuring many nautical treasures should one find themself in there for some reason. Nearby is the first mate’s cabin, which holds a slightly smaller but still comfortable and is kept empty save for the captain’s second-in-command who uses it as a private workspace. - Forecastle/Bow of the Ship : The forecastle is an area meant for those who prefer more privacy to sleep in smaller, windowed bunks. Although a bit more on the cramped side, these resting quarters offer more comfort than the communal hammocks located below deck. Adjacent to these bunks are storage rooms that hold barrels of extra supplies, spare linens, and a surplus of food in preparation for the long journey ahead. Below Deck (Cats’ area) - Canon Deck : Lined with canons (that are, for legal purposes, fake props that only spray water) on the outer sides, this area primarily serves as a communal sleeping area for common passengers, their beds “makeshift” hammocks that swing from mounts on the walls. Crates and barrels are littered throughout, providing convenient hiding spots for the cats who secretly reside on the ship. Behind a particularly populated cluster of barrels conceals a den of warriors who’ve volunteered to remain in a secure but dangerous location. The apprentices’ den is located near a tall stack of spare sails where they rest on folded cloth and wooden crates. Looser floorboards and shadowed passageways provide essential escape routes should they be discovered, and also serve as a way for members of ThunderClan to travel unseen between decks. - Cargo Hold : The cargo hold, the dimmest and least-frequented part of the ship, serves as the clan’s main camp. Here lays a makeshift nursery, home to the kits and nursing mothers of the clan and found in a well-insulated nook between towers of abandoned crates and lined with stolen blankets to provide warmth and security for its inhabitants. Close by are the dens allotted to the medicine cat and her apprentices, stocked with a meager supply of scavenged and stolen herbs and carefully stored in containers. Perched atop a raised crate is the leader, deputy, and second-in-command’s den. From here the three of them can oversee their clanmates as they explore and train in the crafted grounds using scraps of rope and wooden debris, giving the clan’s apprentices a space to further advance their skills under the guidance of their mentors. There are also spyglasses in the sides where cats can look through and peer down at the vast ocean below. - Bilge : Placed on the lowest level, the bilge is a damp, sloshing chamber that few twolegs dare to visit, making the ideal secret refuge for the toughest warriors and those who need time to recover for any reason. Rainwater seeps through the cracks, forming small puddles that provide the clan with a vital source of hydration. Down here there is also a glass flooring portion where cats can come and see sea creatures as they swim below. The whole ship is covered in scattered boxes and chests, making it easy to manoeuvre around and reach high spaces. Rodents- rats and mice alike- scurry in between the cat’s paws, making easy food for those who don’t wish to try their luck by the ocean.
NPCS: NPC #1 - Killow Strong and experienced, Killow is a ship cat who’s developed supreme fighting skills over many, many seasons. With the arrival of the clans, he’s looking to find a worthy opponent who can match his skills. Establishing a fight club in the bilge, he challenges you to beat you in a one on one fight. The reward? [prize here]. Claws up, teeth ready… fight NPC #2 - The Parrot The mascot of the ship, this couth bird is known as The Parrot. He is a mysterious fellow who likes to spend his free time squawking at all hours of the day. If you’re lucky enough to catch him in a rare quiet moment, he might snag onto something you say and repeat it to you… NPC #3 - Mystaké Mystaké, a wise feline with a love for talking, has no problem telling any cat willing to listen about a variety of pirate tales and, if you're patient enough to sit through her singing lessons, will even teach them how to sing sea shanties. Should any cat find themselves interested enough to interact with her, they may potentially learn what certain sea monsters are called, for example, or would learn basic things in seafaring or using the stars to guide your travels. ACTIVITES: Stealing from the Captain’s Cabin This will be a rolling-based game where roleplayers can ask to have their character potentially steal something from the captain’s cabin! - Potential Items : Common - (Fake) gold coins, captain’s hat feather, map fragment Uncommon - Cracked spyglass, eyepatch, broken pocket watch Rare - Shard of sea glass, shiny shell, common gemstones (real or fake) Legendary - Captain’s signet ring, parrot plushie, pirate hat - Die Rolls : Fail - 1-2 Common - 3-6 Uncommon - 7-9 Rare - 10-11 Legendary - 12 Killow’s Challenge This works as a rolling game in which roleplayers can ask to have their character fight Killow! The chances of winning are extremely low… but for the lucky few, they get a special prize to show off their victory! Die Rolls: Fail - 1-10 You put up a valiant effort! - 11-15 So close! - 16-19 Victory - 20 Prizes So close nets you a Wreath of Rope, a version of the Crown of Victory woven out of rope! It isn’t quite as cool as the Crown, but it is pretty nice, and can be worn as a crown, necklace, bracelet or tail accessory! Victory nets you a Crown of Victory! A golden crown with a glimmering gem of your choice embedded on the front, it can be worn as a crown, necklace, bracelet or tail accessory, announcing your victory against Killow to the whole ship! Stargazing This works as a roleplay event, in which the clan ventures up to the top deck every night while the twolegs sleep to gaze at the stars and share stories. Gathering in a circle, cats can share songs and stories, often using accessories they’ve received over their time on the ship to enhance their tales.