--Caved In-- I highly recommend turbowarp, as it makes the whole experience way better! https://turbowarp.org/1134552330?hqpen&clones=Infinity If world creation is slow, try using turbo mode by shift clicking the green flag. Make sure to disable it when it is done loading! --How To Play-- WASD or Arrow Keys to move around Click on stuff to destroy it. Gather resources to upgrade your stuff S to Skip Cutscene Space Bar to skip through dialogue. Click on Josh (the red diver and your best friend) to open the shop. Make sure to avoid those angler fish! --Story-- You and your best friend Josh have gone out onto the ocean to feed the fish. Suddenly, a Kraken destroys your ship. You wake up deep in a cave. You have been shipwrecked, and the cave has caved in on you. You must dive deep into the cave to gather resources. Cool technical things I jammed in here: - Procedural world generation using perlin noise - Dynamic tilemap based lighting engine with shadows - Procedural animation ( on the player ) - Lag free world update system - The fact that I didn't use a single Griffpatch tutorials in this game - Custom text engine ( inspired by @Griffpatch )
I won! Thank you so much Griffpatch! Thanks so much to @griffpatch for hosting the Game Jam, for the month of February, the theme was Shipwreck. This game is heavily inspired by Feed the Deep, by Luke Muscat, but also blends some elements from Subnautica and Minecraft. Perlin Noise Code is made by @FindingPepper3 All other Code is Made by me - @Werter4 All Music is Made by me - @Werter4 All Art is Made by me - @Werter4 Most Sound Effects made by me - @Werter4 Some sounds from pixabay Finally thanks to Jesus Christ, Lord and Savior, all praise be to him. Final Stats: 17 Sprites 128 Scripts 5205 Blocks One month of work