The combat in the small town between Arnorian troops and Sogranists waged hotly through the night, with large sectors of the town being evacuated while Arnorian artillery finally got to fire upon suspected troop positions outside of town. Firefighting continued through the night, and Sogranists snipers had a sleepless, though fruitful hunt. The casualties had escalated dramatically, and much of the town is under heavy occupation. Multiple properties around town, especially those with infrastructure other than a home (such as a barn) have been investigated and often leveled by Arnorian artillery, with multiple confirmed locations of Sogranist low-level leadership eliminated. A small cave system near town was purposefully caved in as well, and the roads are heavily damaged in and out of town, with the smoking remains of vehicles, Civilian, Shathean and Arnorian scattered alongside. It is estimated that a large number of Sogranist terrorists managed to flee in the night, and fears of a large-scale terror operation are spreading. Heavy casualties are mounting, and attempts to cause minimal casualties and damages have largely failed due to the Sogranist tactics. Arnorian armored cars have managed to make it into town, and patrols along the country side are being held. A major skirmish, however, leveled the railway nearest to the town, causing large-scale logistical problems. After-action report. Arnorian wounded 127, Arnorians dead 93. Sogranist wounded ~46, Sogranist dead ~72 Civilian wounded 136, Civilian dead 53.
A project for the heck of it, plus worldbuilding.