Name: Sparks Halon/Red Spider Age: 16 Gender: Doesn’t matter lol- Enhanced strength, spider-sense, webs that emit harmless sparks -Combative Abilities- Tangled: This character can emit webs that immobilize the opponent for one turn, skipping their turn. -10 or above dice roll-Technique Stat- Blazing Webs: This character can emit sparking webs that can be used as a weapon. -15 or above dice roll-Technique Stat-Damage: 15 Sparking Terrain: Blocks the opponents view, giving the opponent a 20 percent change to fail their attack. -5 or above dice roll-Technique Stat-Damage: 10 Spidey Strength: Increases a character's strength stat by two points. -5 or above dice roll-Technique Stat-Damage: 10 -Non-Combative Abilities- Spider-Sense: Increases the Technique stat and mental fortitude stat by one point, as well as allows the character to detect nearby dangers: -10 or above dice roll-Mental Fortitude Stat Personality: Energetic, playful, kind and friendly, curious, ambitious. Can be quite overconfident, too trusting, a bit overdramatic which can lead to doing stupid things during fights for dramatic effect, sometimes irrational. Appearance: Dark brown hair with dyed red streaks, light brown skin, reddish-brown eyes; a spider tattoo on their right arm, and tattoos which represent sparks on their left arm; skinny but has defined muscles; usually wears dark red and black clothes with lots of dangly jewelry, has two ear piercings. They also have six arms and pointy ears Hero or Villain?: Hero Backstory: Sparks is from a low-fantasy version of the world - they understand easily the concept of skyscrapers, but how they were built without dragons is beyond them. They were, like most spider-folk, born powerless, but they were bitten by a spider. However, rather than giving them powers, it prematurely activated their underlying mutant ability. Because of this, they were, for a time, unable to control themself. So, due to THAT, the Spider-Society swung in (pun very intentional), taking Sparks away from their home. Of course, Sparks wasn’t a fan of this, and they stole a rudimentary multiversal teleporter, one believed to have stopped working long ago, and used it to escape. Now, they teleport around, trying to find their home. Other: Unknown Stats: Mental fortitude: 1 Strength: 8 Agility: 8 Constitution: 3 Technique: 5 Health: 30 Level: 1 Rank: 1 Mastery points gained: 0 Unused mastery points: 0
Name: Halloran Galloway Alias: Lightshow Gender: man, he/they Combative abilities: Sleep Shall Fall: Knocks out an opponent for two turns through touching them. -15 or above dice roll-Constitution Stat- Concentrated Fire: Summon controllable lasers used to stun others, skipping their opponents turn. -15 or above dice roll-Technique Stat- Cutting Lights: Allows a character to expel lasers capable of causing damage to opponents. -15 or above dice roll-Technique Stat-Damage: 10 Non-combative abilities: Blinding Light: Allows a character to light up any part of them, illuminating dark spaces and revealing any attempts to sneak up on the character. -5 or above dice roll-Mental Fortitude Stat- Goodnight: Knocks out other characters when touching them, this version of the power cannot be used in combat. -10 or above dice roll- Constitution Stat- Personality: strict, a bit uptight, cold, though can be quite chaotic and slightly playful if he’s trying to get a rise from someone Appearance: tall, standing at around 6’5, and though they’re a bit thin, he’s still got some muscle on him. Black hair, purpleish-blue eyes, and tanned white skin; his work uniform is a slightly flowy outfit with a corset and mesh sleeves, along with white octagonal sequen details on the arms. Role: villain Backstory: WIP Stats: Mental fortitude: 10 Strength: 6 Agility: 12 Constitution: 6 Technique: 16 Health points: 60 Level: Rank: 2 Mastery points gained: Unused mastery points: