Press space when the dice are done rolling to roll again. Click on items in the shop. More dice "coming soon™"
Font and font printing code by @Reeserama, altered by me, @TheHexbladeWarlock. All other code and sprites are by me. Version History: 2/16 - v1 Added sprites for the dice and text. Added (rough) animations for scoring and dice rolling. 2/16 - v1.1 Added the bounce effect for the dice and adjusted dice physics 2/20 - v1.2 Honestly been a while since I updated the notes and credits. I added new text from @Reeserama and added working health bars. I fixed another bug involving the orientation of the dice. I'm adding enemy dice soon as well as code for enemy rolling, damage, and text. 2/20 - v1.3 evil evil evil dice :0 2/22 - v1.4 Levels, shop, levels, shop. Things scale, and the shop opens with nothing in it. 2/27 - v1.5 Nearing the end of development! Added a functional shop with healing (max health up soon™) as well as a way to increase your dice count! Advanced stages will now be more difficult as well, introducing the new "Advanced die" that has 10 sides! These dice convert to regular permanent dice for your enemy after the round ends, adding some more scaling to the game! 2/28 - v1.6 Last day to work on this. Added healing dice for better scaling into the enemy. Plan on adding a few more dice types and some sound in the final updates. 3/4 - v1.7 Still going after the competition, pretending it got scored already. I likely lost, as I didn't have time to implement features I wanted into the game. I'm still proud of what I have, and will continue to work on this project in the future. Added advanced dice. 3/5 v1.8 - Made that one shop offer with the advanced dice sacrifice better, and buffed standard healing to add max HP gain 3/26 v1.9 WOW. FRONT PAGE IS HUGE. Greatest of thanks to all those who gave me their support (advice + support in comments, hearts, stars, and follows). I took some advice from the comments, and now the "lose 1/4 of your dice for some advanced dice" shop offer got buffed (again) to now only turn your regular dice into advanced dice. In addition, there are more admin commands that will help me with testing and setting a cool photo for the front, but they're kind of only for me as of the moment. 3/27 v2.0 Happy 2.0! Fixed confusing text in the shop, as well as nerfed the chance for the healing dice to be in the shop by 50%. There's also a maintenance screen for when I'm in the process of updating the game! Thank you for your patience and support! 3/28 v2.1 Healing dice are now back in shops at the normal rate, but can only roll numbers 1-3 now. Added some code that will let me control the minimum and maximum rolls more easily. 3/29 v2.2 Dice now have a new size property that can be changed (by me). Healing dice are slightly smaller, and advanced dice are slightly bigger now. 3/30 v2.25 Added new dice sprites and a little bit of experimental code. Realized the damage code is fundamentally broken for anything with more than 1 integer (numbers 0-9). This means that this whole time, advanced dice have been (1-2-3-4-5-6-7-8-9-1) instead of (1-2-3-4-5-6-7-8-9-10). Oops! 3/30 v2.26 Fixed the bug described in the previous version's patch notes. 3/30 v2.3 Visuals have been improved! Removed the variables for the healthbars, added a fade in effect for level UI, and made current health not go past 0 on defeat (for both enemy and player). 3/30 v2.31 Fixed a bug where the variables were still showing. 3/30 v2.32 The exponential die was changed to the growth die (+1 value per roll). 3/30 v2.33 Health values are now colored, and enemy type is displayed. 3/31 v2.34 Mobile support added! (I used no less than two blocks of code to make this work) 3/31 v2.35 Fixed a bug with hungry die that crashed the game when there was nothing to eat, and began testing sounds 4/8 v2.4 New UI to start the game! Hard mode coming soon if I feel like it 4/22 v2.41 Fixed a small bug where you could start the game multiple times Tags: